No matter who you champion, the more races you win, the more new ships and pilots are unlocked. With 23 racers total, that's a lot of options. Each craft can be upgraded with new parts from Watto, the Tatooine junk dealer. You can buy new components or scour his junkyard for bargains among the "previously enjoyed" specials.
The most important element of any racing game--interstellar or otherwise--is the sensation of speed. Racer's extremely high frame rate makes your surroundings whiz by and the various obstacles around you approach with nerve-rattling velocity. The tracks have been laced with plenty of extra challenges such as rotating doors, slim passageways that need to be navigated by rolling your ship up on its side, and zero-gravity stretches where asteroid collisions loom around every turn.
If you bother to slow down, you'll notice plenty of detail on the tracks and ships, such as bright engine flames and colored lighting. Everything looks smooth with the Expansion Pak installed; without it, things take on a low-res, jagged quality. Still, even the additional memory isn't enough to eradicate pop-up problems, which are annoying in single-player games and downright distracting in two-player games. Despite their complete fantasy basis, the speedsters in Racer feel immediately comfortable.
The joystick's response is crisp, and the sway of the ships on turns reflects believable physics. Each racer handles differently, but all of them can be upgraded and adjusted to your personal taste--a huge plus when you're searching for your ultimate ride. As in any racing game, different vehicles may yield different results on the same course.
However, each ship's pleasant response is balanced by a questionable control layout. In a remarkably dim omission, you can't reconfigure the buttons, which leaves you stuck with the default setup.
That wouldn't necessarily be a problem if the boost control weren't on the same stick used for steering. While you veer left and right around obstacles, you're also expected to press up on the stick to charge your boosters. It's just as awkward as it sounds--the Z trigger, which is unused, would have been more comfortable. With buttons to spare on the N64 controller, why not use them? All alien drivers mumble in their own languages throughout each race.
The ships' engines sound cool, too, whining and roaring during turbo blasts. Unfortunately, the track announcers sound a little goofy, and gamers are only treated to John Williams' majestic score on the third and final lap. Maybe that's to heighten the dramatic tension of a big finish, or maybe it's limited due to cartridge space. Either way, when you hear it, it's properly heroic; you'll wish it was there for the whole race. Star Wars Episode I: Racer packs enough high-octane thrills that most gamers will be able to look beyond the nitpicks about control configuration and pop-up.
For sheer N64 racing excitement, it's the game to beat. Despite some pop-up problems, Racer looks fantastic; the Expansion Pak enables smooth textures, great lighting effects, and a high frame rate. Without the extra RAM? Racer would earn a higher sound score if there were more of it The engine whines and vehicle collisions don't disappoint but John Williams' score only kicks in on the final lap and the characters' alien chatter gets repetitive. The boost system is needlessly complex, and the buttons cannot be reconfigured--a major slide into the Dark Side.
However, the ships respond with remarkable smoothness, which helps salvage the score. The Force is strong with this one--fans of futuristic racers like Wipeout suddenly have a killer alternative.
Racer has the speedy frame rate, the creative courses, and the sense of tension that racing fans crave. Extreme-G 2 was fast, Wipeout 64 was faster, but Episode I Racer leaves 'em both choking on its dusty contrail. This is the fastest racing game I've ever played. Only F-Zero X comes close, although Racer's graphics are far more detailed.
With the RAM Pak in place, the hi-res visuals are astounding, despite some minor frame-rate stutters. Racer packs a rich variety of textures. The pods themselves bristle with detailed animated parts. You get 25 tracks in four circuits, and even though later courses build off earlier ones, they still offer a wide variety of scenery, everything from space worms to sandy beaches to the Tatooine track ripped from the flick. Courses are enormous, too.
Some take up to three minutes to lap--and that's with you cruising at mach one! Most tracks are rich in shortcuts and alternate routes, kinda like a supersonic Beetle Adventure Racing. The game requires plenty of control Finesse; you must master powersliding for later courses, which can get a little too fast and stomach-churning for easily frustrated gamers.
The need to buy pit droids and new and junked parts adds some welcome strategy, too. Don't expect to beat Championship Mode with Anakin alone a bit of a bummer if you want him to be the hero. You need to experiment with all 23 podracers to find tie best one for each track. It's as impressive as it is dizzying. At times it feels out of control, especially in two-player mode. There's a frustration factor, but for the most part it handles well enough to get away with it. Creative tracks and upgradable pods serve the game well.
Star Wars as well as racing fans should buy this game. Having seen the Ep. I trailer, I have to admit didn't really think the N64 could handle this game. Let's just say Racer put the smack down on me.
The game moves immensely fast; so fast, at times I couldn't believe I was actually controlling my pod through all the twists and turns. The tracks are beautifully textured, but a lot of it will fly by too quickly for you to appreciate. My only issue with Racer is that the frame-rate suffers a bit in hi-res mode. Even though Racer is based on what is easily the most-anticipated movie of all time, you don't have to be a Star Wars fan to enjoy it Racer is one of the fastest-paced games I've ever seen on any system, immersing you completely in the Star Wars universe.
You'll actually be afraid to close your eyes while playing. The only thing missing from this game is a Story Mode, but the graphics and gameplay more than make up for it.
The force has been strong with PC gamers. But soon console owners will be able to pay more personal visits to that galaxy far, far away-now that LucasArts is working on several Star Wars games for the Nintendo 64 and PlayStation systems.
Star Wars Episode I - Racer is, as you'd expect from a racer based around the fastest sport in the universe, frantic and fast-paced. While the first few levels are a breeze, you'll have fun trying to lap as many people as possible, and later on as it gets harder, you'll strive to win more credits, betting on higher stakes and upgrading your pod. This isn't some lousy licenced game though. A surprisingly in depth, high-speed racer that will keep you entertained for ages.
Star Wars Episode 1 racer is gripping multiplayer action at its top speed. Populated by dozens of computer AI characters at dangerous levels of speed, podracing is here for gamers to enjoy. Levels are detailed well, allowing for multiple ways to think about strategy. It's a game that really offers the fast paced scum of the earth bare-boned supercharged racing that we see in the Phantom Menace.
Orphan boy Ani is here up against the likes of his enemy Subulba and dozens of other crazy, likeable personalities from distant planets - aliens if you will. You don't have to be an alien to enjoy this game, just don't get too addicted! Support Emuparadise:. Sponsor Message:. Download Bomber Game. Psp Games Download Free Roms. Game or Patch Questions? Visit FileForums. Episode I: Racer v1. File Archive [ KB]. File Archive [13 KB]. Play Instructions: Install the game - Full Installation.
Play the Game! John loved - and still does - the bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.
One Champion. Jedi Master? One area that could be improved is the artificial intelligence for some of the characters.
There is a level in the game where you have to escort the Queen to her ship. I wish I had a quarter for every time I had to go back and guide the Queen around a corner because she got stuck somewhere.
And you have to be careful because if you get too far ahead of her, she will be killed and you will then, of course, die also. The Phantom Menace is very pleasing to the eyes, as it should be when you consider that it requires a 3D accelerator card to play.
The backgrounds and cutscenes were stunning. I was impressed by the perception of depth throughout the game. There is a level in the game where you Obi-Wan and Qui-Gon are fighting Darth Maul on these round platforms that are floating in this big tube-like structure.
I never really liked heights very much as it is, so when I had to jump from platform to platform it kind of made my stomach queasy. Performance wise, the game never once bogged down on my system and there was plenty of action on the screen at all times. My hat goes off to the folks who did the score for this game. Here is where the game truly shines.
The music for The Phantom Menace sounded like it came straight from the movie itself. LucasArts game soundtracks always seem to impress me. The crackling of a lightsaber, screeching blaster fire, and mechanical droids all made the game more realistic and enjoyable. It brought me back to the glory days of the original trilogy. The book that is enclosed with the game is more than sufficient to get you up and running as fast as possible. It gives a brief storyline and the usual descriptions of some of the people you will encounter in the game.
Of course, like everyone else, I had already seen the movie, so the guide was put to the side and buried under a pile of new action figures and empty Mountain Dew cans.
Some people are going to love it and others are going to walk away from it with mixed reviews. I, personally, thought the game was enjoyable to play and was excited when I had a chance to write a review for it. As with any game that is based on a movie, there were inconsistencies in the storyline that a few Star Wars freaks might find irritating. Maybe, if enough of us write suggestions to the "master" programmers at LucasArts, they will see the light saber and we can "force" them to make an add-on pack for it.
Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots People say: 6.
Overall rating: 5. It's Raining Menace What the Phantom Menace adventure game does for true fans is re-create the movie experience, making it completely interactive. Guilty as Cin ema Beginning on the Trade Federation ship, the game progresses much as the movie does. Bringing Balance to the Force? Thv Force and Sith, er The Fourth and Fifth Phantom Menace leaves you exactly where the movie did. Sound Minus a half-point for Jar Jar Binks who is annoying on his own merits and for the few times when Qui-Gons voice sounds like a tired Sean Connery.
Control Fluid gameplay is offset by tricky jumps and hard-to-target enemies. Overall rating: 6. Menacing Action Phantom action takes place via a V-i-overhead view. The Reel Deal In addition to its solid game play. Of Mice and Menace Phantom Menace's saving grace is its music and sound effects. Leaps of Faith Speaking of the Dark Side, the game has a few.
Force fo Reckon With Yet Menace stands as a testament to fan loyalty. ProTips: Shields can take lots of damage and appear when a ton of trouble is headed your way. If shielded, get to your next objective and save your game. Forget the Destroyer Droids. Outrun them at all costs. Some switches can be triggered only by using the Force Push. Check carefully amongst the foliage in the Naboo swamps for hidden health power-ups. In Tatoolne, hanging from overhead cables can be hazardous. Scan the street for henchmen and blast them with a grenade or laser shot.
Watch the Queen closely. If she gives you the option to scout ahead, do so; if she doesn't, keep her close, or she'll be killed. Overview Ah, those words that, when heard, bring out the child in all of us Star Wars. Gameplay, Controls, Interface The premise is quite simple -- even simpler if you have already seen the movie. Sounds pretty good so far, eh? Wait until you finish a race, though What were they thinking? Then it's over. Well, kinda Graphics Graphically, this game has very few equals.
Audio One thing that Racer does right is to immerse you in an audible world so convincing that you'd swear you are either in the theater all over again or actually racing down a canyon. Oh yeah, and John Williams. Documentation The documentation is quite good. Bottom Line I really, really wanted to score Racer much higher. Do you think it's any coincidence that LucasArts released Racer and codes to play as a Naboo Fighter in Rogue Squadron at about the same time? Funny that you should have to buy those if you want to indulge in some of the aspects missing from The Phantom Menace.
Though the game's faults abound, I couldn't begin to count the number of times I exclaimed, "This is SO cool! What it all comes down to is that the Force is with The Phantom Menace -- but only as much as it is with the Jedi in the game. Graphics: The FMV scenes and the the few moments of close-up action are spectacular love that view from behind a cannon! Enjoyment: There's nothing more fun than destroying Battle Droid after Battle Droid with your lightsaber How to run this game on modern Windows PC?
Contact: , done in 0. Search a Classic Game:. Sound: Fantastic sound, especially in regards to John Williams' score and the voice acting. Replay Value: I'll go through those Obi-Wan levels again any day!
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